A Very Simple Database and some other Rust thoughts

I just finished (for the most part - some return types need a bit of tuning to cover for failure scenarios) a small learning project for...

If you ain't gonna be pro, why play competitively?

I've always loved playing games competitively. I vividly remember going through the move list for Tekken 3 and finding out the most abusable moves, the ones...

Squeezing Rust into production: Part 2

Previously I wrote a small post (now unpublished, it was quite boring) about finding the smallest possible opening for introducing Rust into production use. In that...

Learning to AI: The Little Stickthing That Could!

Learning more about the practical development of AIs has been a project pretty high on my list of priorities for way too long now. My interest,...

Virtual Jobs for Virtual People

As automation, digitalization and globalization (just imagine all the cute abbreviations and nicknames we could come up with here..) continue to hog up human jobs, one...